﻿#region Includes
using System;
using System.Runtime.InteropServices;
#endregion

namespace GingerGL.Graphics.Models.MD3
{
    //------------------------------------------------------------//
    /// <summary>
    /// Tag
    /// </summary>
    public class Tag
    {
        //--------------------------------------------------------//
        #region Variables
        /// <summary>
        /// Name of Tag
        /// </summary>
        public string Name { get; set; }
        /// <summary>
        /// Frame Matrices
        /// </summary>
        public FrameMatrix[] Frames { get; set; }
        #endregion
        //--------------------------------------------------------//
    }
    //------------------------------------------------------------//
}
